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Tavern master dnd
Tavern master dnd









tavern master dnd

Speaking of rage, the rage class feature makes Barbarians even better at grapples. The tavern Brawler feat lets Barbarians put their high Strength score to good use with grapples. Outside of their rage feature, most Barbarians don’t have a use for their bonus action without dual-wielding. Barbariansīarbarians get their own section because they are best suited to picking up this feat and using it. However, many fighters don’t use their bonus action save for dual wielding, making this feat a good pickup. Most Rangers have this covered with the hunter’s mark spell, but this feat gives them a crowd control option in place of a damaging one if they so choose. In addition to having more weapon options at their disposal, it gives these classes something to do with their bonus action. While not all melee characters use their Strength score, fighters and rangers that use their Strength for their weapon attacks can benefit from Tavern Brawler. Since these martial options require being in melee with an enemy, characters that want to be up close will benefit most from this feat. When taking a look at what Tavern Brawler offers, it’s clear that this feat is great for characters that are looking to add in some unarmed attacks or grapples to their fighting styles. Improved weapon proficiency removes both of these, making you an excellent user of these items.Īdd these facets to the fact that this feat boosts one of two useful ability scores and you have a feat that offers a lot of tactical options in a fun and unique way. That wording means you don’t add your proficiency bonus to the attack roll and you roll with disadvantage for using an improved weapon. While this may not do much for most characters, this does add interesting options you might not have normally.įor example, acid and alchemist’s fire are items from the Player’s Handbook that require a ranged attack roll as an improved weapon. The most flavorful part of the feat is the improved weapon proficiency. If you don’t have a use for your bonus action normally, this could be a good way to fill that out. With this feat, you can deal your damage with an improved weapon or unarmed attack and then go for the grapple.

tavern master dnd

A grapple is normally done in place of one of your attacks, meaning that you can’t deal damage and grapple a creature with the same attack. That means that your average damage with an unarmed strike will go from one to 2.5, which is a big jump if you can make multiple attacks on your turn.Īdding in the ability to grapple as a bonus action is exciting, too.

tavern master dnd

With this feat, you can use a d4 instead. Normally, unarmed strikes deal 1 + Strength modifier in damage. In other words, this feat adds unarmed strikes and grappling to a character that wants to add those options to their turn. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.Your unarmed strikes uses a d4 for damage.You are proficient with improvised weapons and unarmed strikes.Increase your Strength or Constitution score by 1, to a maximum of 20.











Tavern master dnd